Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  AzaezelX b8e135759f player extendabilty flexpoints 1 viikko sitten
  AzaezelX 7f1b83f1c6 remove redundant reskin 2 viikkoa sitten
  AzaezelX 03c99f845b fix crash with unclean exit 2 kuukautta sitten
  Brian Roberts 5c9e34a90c Merge pull request #1515 from Azaezel/alpha41/preLoad 3 kuukautta sitten
  AzaezelX e8ccb3443a try to load shapes during preload 3 kuukautta sitten
  AzaezelX 1b6a0a5f74 further filtering for updatePlayerAttachment 3 kuukautta sitten
  AzaezelX 0f2e4b80e6 add grace hieght for pathshape snapping eval 3 kuukautta sitten
  marauder2k7 5d641929cf player and ground cover 3 kuukautta sitten
  marauder2k7 ca1604170d initial commit 3 kuukautta sitten
  AzaezelX 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 5 kuukautta sitten
  Brian Roberts 2ac15f74f2 Merge pull request #1443 from Azaezel/alpha41/controlModel 5 kuukautta sitten
  AzaezelX 2ae10c7ce1 add reload status to onNewDataBlock callback 5 kuukautta sitten
  AzaezelX 3210325f3f elevated mAicontroller to shapebase 5 kuukautta sitten
  AzaezelX d36cf31707 more safeties. simplified reverse steering calc 5 kuukautta sitten
  AzaezelX 712404c9b4 hook up Vehicle's getAIMove(Move*); 5 kuukautta sitten
  AzaezelX 2d0bcbcf8d behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box 5 kuukautta sitten
  AzaezelX 78a26b0108 expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData 5 kuukautta sitten
  AzaezelX 4f87ad4cf7 moar gaol tracking cleanups 5 kuukautta sitten
  AzaezelX 4fb92f02a3 completed list of roughly ported over scripthooks. 5 kuukautta sitten
  AzaezelX 2fe36a571b setaicontroller: use Ids 5 kuukautta sitten
  AzaezelX 201b7bf695 aiController.setMoveDestination test 5 kuukautta sitten
  AzaezelX 8c663a19a5 generalized ai subsystem wipwork 5 kuukautta sitten
  AzaezelX 5b2c0c7703 add a controlmap entry 5 kuukautta sitten
  AzaezelX 2d974cebf5 add difFloatPi range validator 6 kuukautta sitten
  AzaezelX f633ef3a3d fill in the validated variables 7 kuukautta sitten
  JeffR bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 8 kuukautta sitten
  AzaezelX 7b393b668b handle pathshapes comming in from above players more gracefully 8 kuukautta sitten
  AzaezelX b5e1b32064 roll back player animation picking 1 vuosi sitten
  AzaezelX 7ac714606f proper formulation 1 vuosi sitten
  AzaezelX 61978fa4da pickanimation filter fix, with docs 1 vuosi sitten