AzaezelX
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b8e135759f
player extendabilty flexpoints
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1 viikko sitten |
AzaezelX
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7f1b83f1c6
remove redundant reskin
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2 viikkoa sitten |
AzaezelX
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03c99f845b
fix crash with unclean exit
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2 kuukautta sitten |
Brian Roberts
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5c9e34a90c
Merge pull request #1515 from Azaezel/alpha41/preLoad
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3 kuukautta sitten |
AzaezelX
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e8ccb3443a
try to load shapes during preload
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3 kuukautta sitten |
AzaezelX
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1b6a0a5f74
further filtering for updatePlayerAttachment
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3 kuukautta sitten |
AzaezelX
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0f2e4b80e6
add grace hieght for pathshape snapping eval
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3 kuukautta sitten |
marauder2k7
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5d641929cf
player and ground cover
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3 kuukautta sitten |
marauder2k7
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ca1604170d
initial commit
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3 kuukautta sitten |
AzaezelX
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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5 kuukautta sitten |
Brian Roberts
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2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
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5 kuukautta sitten |
AzaezelX
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 kuukautta sitten |
AzaezelX
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3210325f3f
elevated mAicontroller to shapebase
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5 kuukautta sitten |
AzaezelX
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d36cf31707
more safeties. simplified reverse steering calc
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5 kuukautta sitten |
AzaezelX
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712404c9b4
hook up Vehicle's getAIMove(Move*);
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5 kuukautta sitten |
AzaezelX
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2d0bcbcf8d
behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box
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5 kuukautta sitten |
AzaezelX
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78a26b0108
expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData
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5 kuukautta sitten |
AzaezelX
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4f87ad4cf7
moar gaol tracking cleanups
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5 kuukautta sitten |
AzaezelX
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4fb92f02a3
completed list of roughly ported over scripthooks.
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5 kuukautta sitten |
AzaezelX
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2fe36a571b
setaicontroller: use Ids
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5 kuukautta sitten |
AzaezelX
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201b7bf695
aiController.setMoveDestination test
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5 kuukautta sitten |
AzaezelX
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8c663a19a5
generalized ai subsystem wipwork
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5 kuukautta sitten |
AzaezelX
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5b2c0c7703
add a controlmap entry
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5 kuukautta sitten |
AzaezelX
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2d974cebf5
add difFloatPi range validator
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6 kuukautta sitten |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
JeffR
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bf9f0ee6cd
Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior.
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8 kuukautta sitten |
AzaezelX
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7b393b668b
handle pathshapes comming in from above players more gracefully
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8 kuukautta sitten |
AzaezelX
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b5e1b32064
roll back player animation picking
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1 vuosi sitten |
AzaezelX
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7ac714606f
proper formulation
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1 vuosi sitten |
AzaezelX
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61978fa4da
pickanimation filter fix, with docs
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1 vuosi sitten |