Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX b8e135759f player extendabilty flexpoints пре 2 недеља
  AzaezelX 7f1b83f1c6 remove redundant reskin пре 3 недеља
  AzaezelX 03c99f845b fix crash with unclean exit пре 3 месеци
  Brian Roberts 5c9e34a90c Merge pull request #1515 from Azaezel/alpha41/preLoad пре 3 месеци
  AzaezelX e8ccb3443a try to load shapes during preload пре 3 месеци
  AzaezelX 1b6a0a5f74 further filtering for updatePlayerAttachment пре 3 месеци
  AzaezelX 0f2e4b80e6 add grace hieght for pathshape snapping eval пре 3 месеци
  marauder2k7 5d641929cf player and ground cover пре 3 месеци
  marauder2k7 ca1604170d initial commit пре 3 месеци
  AzaezelX 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem пре 5 месеци
  Brian Roberts 2ac15f74f2 Merge pull request #1443 from Azaezel/alpha41/controlModel пре 5 месеци
  AzaezelX 2ae10c7ce1 add reload status to onNewDataBlock callback пре 5 месеци
  AzaezelX 3210325f3f elevated mAicontroller to shapebase пре 5 месеци
  AzaezelX d36cf31707 more safeties. simplified reverse steering calc пре 5 месеци
  AzaezelX 712404c9b4 hook up Vehicle's getAIMove(Move*); пре 5 месеци
  AzaezelX 2d0bcbcf8d behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box пре 5 месеци
  AzaezelX 78a26b0108 expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData пре 5 месеци
  AzaezelX 4f87ad4cf7 moar gaol tracking cleanups пре 5 месеци
  AzaezelX 4fb92f02a3 completed list of roughly ported over scripthooks. пре 5 месеци
  AzaezelX 2fe36a571b setaicontroller: use Ids пре 5 месеци
  AzaezelX 201b7bf695 aiController.setMoveDestination test пре 5 месеци
  AzaezelX 8c663a19a5 generalized ai subsystem wipwork пре 5 месеци
  AzaezelX 5b2c0c7703 add a controlmap entry пре 6 месеци
  AzaezelX 2d974cebf5 add difFloatPi range validator пре 6 месеци
  AzaezelX f633ef3a3d fill in the validated variables пре 7 месеци
  JeffR bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. пре 8 месеци
  AzaezelX 7b393b668b handle pathshapes comming in from above players more gracefully пре 8 месеци
  AzaezelX b5e1b32064 roll back player animation picking пре 1 година
  AzaezelX 7ac714606f proper formulation пре 1 година
  AzaezelX 61978fa4da pickanimation filter fix, with docs пре 1 година