Commit History

Author SHA1 Message Date
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 months ago
  AzaezelX 785872d398 getPrefabByCHild should skip NULLs 1 year ago
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 years ago
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 years ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 years ago
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 years ago
  AzaezelX 68fee78744 prefab safeties 4 years ago
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 years ago
  AzaezelX f185bef8a3 leverage isScriptFile 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 years ago
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 years ago
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 years ago
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries 7 years ago
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago