提交历史

作者 SHA1 备注 提交日期
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 月之前
  AzaezelX 785872d398 getPrefabByCHild should skip NULLs 1 年之前
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 年之前
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 年之前
  AzaezelX 68fee78744 prefab safeties 4 年之前
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 年之前
  AzaezelX f185bef8a3 leverage isScriptFile 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 年之前
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 年之前
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 年之前
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries 7 年之前
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前