AzaezelX
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f633ef3a3d
fill in the validated variables
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6 月之前 |
AzaezelX
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c7cc86b357
clamp spot angle to 179,
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1 年之前 |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
Areloch
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 年之前 |
AzaezelX
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61db21aaaf
comparison flaw in spotlight animation check. also, proper location of shadercache dir
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5 年之前 |
AzaezelX
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16a159992f
adress #162 based on work by Chad Hall
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5 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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2753f562e8
shadow caching
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10 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |