提交歷史

作者 SHA1 備註 提交日期
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 月之前
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 年之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX 1cf754dbca asset load refactor 1 年之前
  AzaezelX b710a309bd asset load flow work 2 年之前
  JeffR 167f98b767 Expands ScriptAsset behavior to operate as a generic type-settable asset 2 年之前
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX 69abcb862c assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't. 4 年之前
  AzaezelX b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 年之前
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 年之前
  Areloch d8cc73f5a1 Added utility methods to AssetBase: 5 年之前
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 年之前
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前