JeffR
|
9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
|
1 月之前 |
AzaezelX
|
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
|
1 年之前 |
marauder2k7
|
efbe5e90f5
virtuals removed
|
1 年之前 |
AzaezelX
|
1cf754dbca
asset load refactor
|
1 年之前 |
AzaezelX
|
b710a309bd
asset load flow work
|
2 年之前 |
JeffR
|
167f98b767
Expands ScriptAsset behavior to operate as a generic type-settable asset
|
2 年之前 |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
3 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
AzaezelX
|
69abcb862c
assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.
|
4 年之前 |
AzaezelX
|
b5b06c4a10
assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
AzaezelX
|
8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
|
4 年之前 |
AzaezelX
|
220771d2fe
variation on #387 that also introduces errorcodes
|
4 年之前 |
Areloch
|
d8cc73f5a1
Added utility methods to AssetBase:
|
5 年之前 |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
7 年之前 |
Areloch
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |