Commit History

Autor SHA1 Mensaxe Data
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields hai 1 mes
  marauder2k7 8f856dd7cd build fixes missed by copy over hai 4 meses
  AzaezelX 4ba93dafc3 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem hai 5 meses
  AzaezelX 62aadf9114 isobject and obj.delete safties hai 5 meses
  AzaezelX 3210325f3f elevated mAicontroller to shapebase hai 5 meses
  AzaezelX 011a8906ff skip trying to be clever and just report the variable name being checked directly hai 6 meses
  AzaezelX 64103a58aa enum value listing hai 6 meses
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group hai 10 meses
  AzaezelX eaa09a6db7 corrections: hai 1 ano
  Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. hai 1 ano
  Areloch 51c1ab6b83 Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release hai 1 ano
  marauder2k7 2b295fb7f0 rest of virtuals removed hai 1 ano
  AzaezelX 5791ee68a7 adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace hai 1 ano
  AzaezelX b03cb4c49b add a getMethodSigsNS hai 1 ano
  AzaezelX 428f22d728 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter hai 1 ano
  AzaezelX 78147821a0 filter inspector buttons out of the following: hai 1 ano
  AzaezelX c10808873d hook PrototypeClass(%objectName) on up to inspector hai 1 ano
  JeffR 92743f6fd8 Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. hai 1 ano
  Lukas Aldershaab 5615cc33d8 Remove CInterface script hooks, superseded by console refactor %!s(int64=2) %!d(string=hai) anos
  Lukas Aldershaab 89b0c7f73b Console Refactor %!s(int64=2) %!d(string=hai) anos
  AzaezelX 25e96b613b better callback filtering for getMethodSigs %!s(int64=2) %!d(string=hai) anos
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. %!s(int64=2) %!d(string=hai) anos
  Brian Roberts 59ed9ee7b6 Merge pull request #982 from Areloch/OnInspectEditorLogic %!s(int64=2) %!d(string=hai) anos
  Areloch 3991019912 Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing. %!s(int64=2) %!d(string=hai) anos
  AzaezelX a8e74787b7 new method, getMethodSigs. spits out callback proto-functions %!s(int64=2) %!d(string=hai) anos
  AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 %!s(int64=2) %!d(string=hai) anos
  JeffR a0f8b29da7 Improves logical checks for the default value so it's more sane and stable %!s(int64=3) %!d(string=hai) anos
  JeffR 696c2e2eec Add sanity check for default value results checking when filtering out default values %!s(int64=3) %!d(string=hai) anos