AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 月之前 |
marauder2k7
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73ad92b757
review notes from Az
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6 月之前 |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 月之前 |
AzaezelX
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f633ef3a3d
fill in the validated variables
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6 月之前 |
marauder2k7
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4d980e5406
various cleanups and fixes
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9 月之前 |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
AzaezelX
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1efb687867
uninitialized variables-environment and forrest
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5 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 年之前 |
Ben Payne
|
f67a0353d0
Review fixes
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10 年之前 |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
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10 年之前 |
LuisAntonRebollo
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cb8b8b7316
Use shader data for get sampler register in CloudLayer and BasicClouds.
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11 年之前 |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |