Commit History

Author SHA1 Message Date
  marauder2k7 73ad92b757 review notes from Az 6 months ago
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored 9 months ago
  marauder2k7 24b374f545 cloud layer example 9 months ago
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 year ago
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 year ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago