Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 73ad92b757 review notes from Az hai 6 meses
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored hai 9 meses
  marauder2k7 24b374f545 cloud layer example hai 9 meses
  marauder2k7 2b295fb7f0 rest of virtuals removed hai 1 ano
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: hai 1 ano
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos