Commit történet

Szerző SHA1 Üzenet Dátum
  marauder2k7 73ad92b757 review notes from Az 6 hónapja
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored 9 hónapja
  marauder2k7 24b374f545 cloud layer example 9 hónapja
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 éve
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 éve
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve