Commit History

Автор SHA1 Съобщение Дата
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases преди 6 месеца
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication преди 6 месеца
  AzaezelX f633ef3a3d fill in the validated variables преди 7 месеца
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. преди 8 месеца
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape преди 9 месеца
  marauder2k7 2b295fb7f0 rest of virtuals removed преди 1 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering преди 3 години
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 4 години
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
  AzaezelX 98a079a797 code duplication prune. should aid in stability преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover преди 4 години
  AzaezelX 1efb687867 uninitialized variables-environment and forrest преди 5 години
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors преди 7 години
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 преди 9 години
  Azaezel 1ee127b753 more unused variable cleanups преди 9 години
  Azaezel fbfd3ed8ed clang: constructor initialization order преди 9 години
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 9 години
  Ben Payne 68b5e7b517 Fix more use-after-delete errors преди 11 години
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum преди 12 години
  Thomas Fischer 53abbe066d added checks for valid pointers after locking преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години