コミット履歴

作者 SHA1 メッセージ 日付
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 6 ヶ月 前
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication 6 ヶ月 前
  AzaezelX f633ef3a3d fill in the validated variables 7 ヶ月 前
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 ヶ月 前
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 9 ヶ月 前
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 年間 前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 年 前
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 年 前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年 前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年 前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 年 前
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 年 前
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 年 前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 年 前
  Azaezel 1ee127b753 more unused variable cleanups 9 年 前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年 前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年 前
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 11 年 前
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 年 前
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前