Commit History

Author SHA1 Message Date
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 6 months ago
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication 6 months ago
  AzaezelX f633ef3a3d fill in the validated variables 6 months ago
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 7 months ago
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 9 months ago
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 year ago
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 years ago
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 years ago
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 years ago
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 years ago
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 years ago
  Azaezel 1ee127b753 more unused variable cleanups 9 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago