Commit History

Автор SHA1 Съобщение Дата
  AzaezelX f633ef3a3d fill in the validated variables преди 7 месеца
  AzaezelX d54de2a349 fix sun corona преди 1 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  AzaezelX 712e7c67ff remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground преди 2 години
  marauder2k7 382ee60d86 Sky Sorting преди 3 години
  marauder2k7 bbf92846c2 Update scatterSky.cpp преди 3 години
  marauder2k7 1d5a36c4c0 Spheres for Skies преди 3 години
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. преди 3 години
  AzaezelX 98a079a797 code duplication prune. should aid in stability преди 4 години
  AzaezelX f185bef8a3 leverage isScriptFile преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on преди 6 години
  chaigler cc77e6d301 Fix for ScatterSky zOffset преди 7 години
  Azaezel 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. преди 9 години
  James Urquhart c6d2456a7c Fix lens flares in VR преди 9 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 9 години
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching преди 10 години
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. преди 10 години
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky преди 10 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  Areloch 2002d74b78 Issue found with PVS-Studio: преди 10 години
  John3 50e2221a40 little typo преди 10 години
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development преди 10 години
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. преди 10 години
  Vincent Gee 8c5d5f9f06 more spacing преди 11 години
  Vincent Gee e71c64e564 fixed spacing преди 11 години
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. преди 11 години