История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX f633ef3a3d fill in the validated variables 7 месяцев назад
  AzaezelX d54de2a349 fix sun corona 1 год назад
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
  AzaezelX 712e7c67ff remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground 2 лет назад
  marauder2k7 382ee60d86 Sky Sorting 3 лет назад
  marauder2k7 bbf92846c2 Update scatterSky.cpp 3 лет назад
  marauder2k7 1d5a36c4c0 Spheres for Skies 3 лет назад
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  AzaezelX f185bef8a3 leverage isScriptFile 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 лет назад
  chaigler cc77e6d301 Fix for ScatterSky zOffset 7 лет назад
  Azaezel 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 9 лет назад
  James Urquhart c6d2456a7c Fix lens flares in VR 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 лет назад
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 лет назад
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 10 лет назад
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 10 лет назад
  Azaezel 2753f562e8 shadow caching 10 лет назад
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 лет назад
  John3 50e2221a40 little typo 10 лет назад
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 лет назад
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 10 лет назад
  Vincent Gee 8c5d5f9f06 more spacing 11 лет назад
  Vincent Gee e71c64e564 fixed spacing 11 лет назад
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 11 лет назад