AzaezelX
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f633ef3a3d
fill in the validated variables
|
7 ay önce |
AzaezelX
|
d54de2a349
fix sun corona
|
1 yıl önce |
AzaezelX
|
456334fc55
ambient scales ibl
|
1 yıl önce |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 yıl önce |
AzaezelX
|
41cb2e63cf
remove auto-documentation experiment
|
2 yıl önce |
AzaezelX
|
ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
|
2 yıl önce |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 yıl önce |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 yıl önce |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 yıl önce |
AzaezelX
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
6 yıl önce |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 yıl önce |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
Areloch
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
9 yıl önce |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 yıl önce |
Azaezel
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2753f562e8
shadow caching
|
10 yıl önce |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 yıl önce |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 yıl önce |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 yıl önce |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |