AzaezelX
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96134e12ad
adress odd water values
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2 месяцев назад |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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6 месяцев назад |
marauder2k7
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73ad92b757
review notes from Az
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6 месяцев назад |
AzaezelX
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289d42cc10
flowMagnitude and ripplespeed can go negative
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6 месяцев назад |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 месяцев назад |
AzaezelX
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f633ef3a3d
fill in the validated variables
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6 месяцев назад |
marauder2k7
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fa8110ce8f
all DECLARE_IMAGEASSET refactored
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9 месяцев назад |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 лет назад |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
Jeff Hutchinson
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 лет назад |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
Jeff Hutchinson
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35500a87c6
initial port of the new interpreter
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4 лет назад |
GoldenThumbs
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d168df03e0
Correct bump map in waterObject.cpp being in sRGB space
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4 лет назад |
AzaezelX
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 лет назад |
AzaezelX
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1efb687867
uninitialized variables-environment and forrest
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5 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 лет назад |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Azaezel
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b6bd8c863c
removes StaticObjectType flag from water objects.
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10 лет назад |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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10 лет назад |
LuisAntonRebollo
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7453610563
Fix persistent underwater effect.
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10 лет назад |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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11 лет назад |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 лет назад |
Areloch
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eeb97ffa4c
Merge pull request #616 from BeamNG/water_object_use_shader_param
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11 лет назад |
LuisAntonRebollo
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ada24b3d8c
Fix WaterObject loose reflection bug.
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11 лет назад |
LuisAntonRebollo
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3995b974ed
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
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11 лет назад |