История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 96134e12ad adress odd water values 2 месяцев назад
  marauder2k7 7c4d41ee21 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 6 месяцев назад
  marauder2k7 73ad92b757 review notes from Az 6 месяцев назад
  AzaezelX 289d42cc10 flowMagnitude and ripplespeed can go negative 6 месяцев назад
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 месяцев назад
  AzaezelX f633ef3a3d fill in the validated variables 6 месяцев назад
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored 9 месяцев назад
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 лет назад
  GoldenThumbs d168df03e0 Correct bump map in waterObject.cpp being in sRGB space 4 лет назад
  AzaezelX 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 лет назад
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 лет назад
  Masquara 15f67015d3 Reordering initialization methods #1912 8 лет назад
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 10 лет назад
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 лет назад
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 лет назад
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 лет назад
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 лет назад
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 лет назад
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 лет назад
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 лет назад