Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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пре 3 година |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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пре 4 година |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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пре 4 година |
Areloch
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ab9fc302fc
Added D3D error code interpreter
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пре 6 година |
Tim Barnes
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ab10cc0c87
timmy merge work
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пре 6 година |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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пре 7 година |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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пре 8 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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пре 9 година |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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пре 9 година |
James Urquhart
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ba91478fad
Baseline working openvr code
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пре 9 година |
Areloch
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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пре 9 година |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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пре 9 година |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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пре 9 година |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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пре 10 година |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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пре 10 година |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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пре 10 година |
LuisAntonRebollo
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60f4d4f282
Merge pull request #926 from BeamNG/primbuild_for_non_ffp
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пре 11 година |
LuisAntonRebollo
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03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
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пре 11 година |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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пре 11 година |
LuisAntonRebollo
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fa1b2d87b1
Fix PrimBuild with non Fixed Function Pipeline.
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пре 11 година |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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пре 11 година |
Azaezel
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4f3be25699
prevents an infinite while loop by putting a cap of 4MS on occlusion queries.
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пре 11 година |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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пре 11 година |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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пре 12 година |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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пре 12 година |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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пре 12 година |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |