تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  marauder2k7 73ad92b757 review notes from Az 6 ماه پیش
  marauder2k7 6640cae0d7 Update cubemapData.cpp 6 ماه پیش
  marauder2k7 15503cbf7c Update cubemapData.cpp 6 ماه پیش
  marauder2k7 b2fe48ab8d more merge conflicts 6 ماه پیش
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 سال پیش
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 سال پیش
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 سال پیش
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 سال پیش
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 سال پیش
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 سال پیش
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 سال پیش
  Azaezel d484a1a46e apply consistent colorspace to cubemaps 7 سال پیش
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 سال پیش
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 سال پیش
  rextimmy a2fa9838e5 DDS cubemap support 8 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Azaezel 901ceb943d deprecated functionality. T3D handles this in the reflector class. 11 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش