marauder2k7
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73ad92b757
review notes from Az
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6 luni în urmă |
marauder2k7
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6640cae0d7
Update cubemapData.cpp
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6 luni în urmă |
marauder2k7
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15503cbf7c
Update cubemapData.cpp
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6 luni în urmă |
marauder2k7
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b2fe48ab8d
more merge conflicts
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6 luni în urmă |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 ani în urmă |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 ani în urmă |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 ani în urmă |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 ani în urmă |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 ani în urmă |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 ani în urmă |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 ani în urmă |
Azaezel
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d484a1a46e
apply consistent colorspace to cubemaps
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7 ani în urmă |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 ani în urmă |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 ani în urmă |
Azaezel
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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7 ani în urmă |
rextimmy
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a2fa9838e5
DDS cubemap support
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8 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Azaezel
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901ceb943d
deprecated functionality. T3D handles this in the reflector class.
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11 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |