marauder2k7
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73ad92b757
review notes from Az
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6 месяцев назад |
marauder2k7
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6640cae0d7
Update cubemapData.cpp
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6 месяцев назад |
marauder2k7
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15503cbf7c
Update cubemapData.cpp
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6 месяцев назад |
marauder2k7
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b2fe48ab8d
more merge conflicts
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6 месяцев назад |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 лет назад |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 лет назад |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 лет назад |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 лет назад |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
Azaezel
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d484a1a46e
apply consistent colorspace to cubemaps
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7 лет назад |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 лет назад |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 лет назад |
Azaezel
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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7 лет назад |
rextimmy
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a2fa9838e5
DDS cubemap support
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8 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Azaezel
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901ceb943d
deprecated functionality. T3D handles this in the reflector class.
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11 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |