Commit History

Author SHA1 Message Date
  marauder2k7 08f52cfa16 add extra checks 3 months ago
  JeffR 0fa8b97f91 Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros 4 months ago
  marauder2k7 aa3f07e339 update macro 4 months ago
  marauder2k7 4d893f51cf gui image asset refactor 9 months ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  JeffR 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 3 years ago
  JeffR 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 years ago
  JeffR ed36cf2c5c Changes for BaseUI Update 3 years ago
  AzaezelX d074343b50 adds colorization to GuiBitmapButtonCtrl 3 years ago
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Azaezel 76228f2d0c alpha masking for buttons. original attribution @dottools 9 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago