Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 08f52cfa16 add extra checks hai 3 meses
  JeffR 5397c168bc Merge branch 'DirectImageFileOption' of https://github.com/Areloch/Torque3D into development hai 4 meses
  JeffR 0fa8b97f91 Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros hai 4 meses
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load hai 4 meses
  marauder2k7 73ad92b757 review notes from Az hai 6 meses
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 hai 6 meses
  AzaezelX f633ef3a3d fill in the validated variables hai 6 meses
  marauder2k7 f519cff6ff gui types using image_asset hai 9 meses
  Areloch 1e21cc678f Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing hai 1 ano
  Areloch 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times hai 1 ano
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons %!s(int64=2) %!d(string=hai) anos
  OTHGMars bed3be278c GuiBitmapCtrl named texture fixes. %!s(int64=3) %!d(string=hai) anos
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. %!s(int64=3) %!d(string=hai) anos
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap %!s(int64=3) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Areloch e79e5eb616 Merge pull request #1608 from irei1as/patch-1 %!s(int64=9) %!d(string=hai) anos
  Azaezel f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) %!s(int64=9) %!d(string=hai) anos
  irei1as 01e3cb53de Set textures as bitmapctrl in script %!s(int64=9) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos