تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  marauder2k7 4417462499 Add support for both ies and cookie 1 سال پیش
  AzaezelX 182fec8b1a revert b5d1d1a02c5c495ba3953eaf769969dffef3c01c 1 سال پیش
  Lukas Aldershaab b5d1d1a02c Temporary fix for the geometry feed in spotlights 5 سال پیش
  Areloch 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 سال پیش
  AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 سال پیش
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 سال پیش
  Areloch ebe2c2dead Add vector light support to forward materials. 6 سال پیش
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 سال پیش
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 سال پیش
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 7 سال پیش
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 سال پیش
  chaigler 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 سال پیش
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  Areloch cb22357eb2 Merge pull request #1461 from Azaezel/textureLinearization 9 سال پیش
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 سال پیش
  Azaezel 2753f562e8 shadow caching 10 سال پیش
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 سال پیش
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 سال پیش
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 سال پیش
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 سال پیش
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 سال پیش
  DavidWyand-GG b32e7688c2 Side by side rendering 12 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش