marauder2k7
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4417462499
Add support for both ies and cookie
|
1 ano atrás |
AzaezelX
|
182fec8b1a
revert b5d1d1a02c5c495ba3953eaf769969dffef3c01c
|
1 ano atrás |
Lukas Aldershaab
|
b5d1d1a02c
Temporary fix for the geometry feed in spotlights
|
5 anos atrás |
Areloch
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 anos atrás |
AzaezelX
|
f52c3d5ed2
uninitialized variables-lighting
|
5 anos atrás |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
5 anos atrás |
Areloch
|
ebe2c2dead
Add vector light support to forward materials.
|
6 anos atrás |
Areloch
|
e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
|
6 anos atrás |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
6 anos atrás |
Areloch
|
e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
|
7 anos atrás |
Lukas Joergensen
|
e718841467
Eliminate DefineConsoleFunction
|
7 anos atrás |
chaigler
|
37b0ec68f7
Fixes linker errors when Basic Lighting is removed
|
7 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
Areloch
|
ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
|
8 anos atrás |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 anos atrás |
Areloch
|
cb22357eb2
Merge pull request #1461 from Azaezel/textureLinearization
|
9 anos atrás |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
10 anos atrás |
Azaezel
|
2753f562e8
shadow caching
|
10 anos atrás |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
|
10 anos atrás |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 anos atrás |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 anos atrás |
bank
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 anos atrás |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 anos atrás |
DavidWyand-GG
|
b32e7688c2
Side by side rendering
|
12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |