提交历史

作者 SHA1 备注 提交日期
  AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 年之前
  Azaezel 1c62080f7f cleaned up member::radius 7 年之前
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 年之前
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 年之前
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年之前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前