AzaezelX
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f52c3d5ed2
uninitialized variables-lighting
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5 年之前 |
Azaezel
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1c62080f7f
cleaned up member::radius
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7 年之前 |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 年之前 |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 年之前 |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 年之前 |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 年之前 |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |