Commit History

Author SHA1 Message Date
  JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 months ago
  marauder2k7 f64c7ce7aa Update materialDefinition.h 4 months ago
  marauder2k7 73ad92b757 review notes from Az 6 months ago
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 months ago
  AzaezelX f633ef3a3d fill in the validated variables 7 months ago
  AzaezelX 0ac0ee88c2 BitfieldConsoleBaseType::setData definition 7 months ago
  AzaezelX 64103a58aa enum value listing 7 months ago
  marauder2k7 0f4d2d1689 material definition finished 9 months ago
  marauder2k7 58119a4f82 more material def 9 months ago
  marauder2k7 cebfdbc5ec material definition 9 months ago
  marauder2k7 1edfbcf447 fixes for reload and flush 9 months ago
  marauder2k7 f6dc694bd4 fully working 9 months ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  AzaezelX c7cc86b357 clamp spot angle to 179, 1 year ago
  marauder2k7 4417462499 Add support for both ies and cookie 1 year ago
  AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 years ago
  AzaezelX 645f88d4af emissive to recivesShadows 2 years ago
  AzaezelX 4c50270e25 fix orm vs single channel mapping 2 years ago
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 years ago
  AzaezelX f0d919e859 sound asset conversions - materials 4 years ago
  AzaezelX bdf32f4f7b texture profile cleanups 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 years ago
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 years ago
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 years ago
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 years ago
  AzaezelX ff4b025c2c adds alphatest shadows for translucent objects 5 years ago