JeffR
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 months ago |
marauder2k7
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f64c7ce7aa
Update materialDefinition.h
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4 months ago |
marauder2k7
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73ad92b757
review notes from Az
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6 months ago |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 months ago |
AzaezelX
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0ac0ee88c2
BitfieldConsoleBaseType::setData definition
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7 months ago |
AzaezelX
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64103a58aa
enum value listing
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7 months ago |
marauder2k7
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0f4d2d1689
material definition finished
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9 months ago |
marauder2k7
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58119a4f82
more material def
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9 months ago |
marauder2k7
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cebfdbc5ec
material definition
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9 months ago |
marauder2k7
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1edfbcf447
fixes for reload and flush
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9 months ago |
marauder2k7
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f6dc694bd4
fully working
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9 months ago |
marauder2k7
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efbe5e90f5
virtuals removed
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1 year ago |
AzaezelX
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c7cc86b357
clamp spot angle to 179,
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1 year ago |
marauder2k7
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4417462499
Add support for both ies and cookie
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1 year ago |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 years ago |
AzaezelX
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645f88d4af
emissive to recivesShadows
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2 years ago |
AzaezelX
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4c50270e25
fix orm vs single channel mapping
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2 years ago |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 years ago |
AzaezelX
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f0d919e859
sound asset conversions - materials
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4 years ago |
AzaezelX
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bdf32f4f7b
texture profile cleanups
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 years ago |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 years ago |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 years ago |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 years ago |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 years ago |
AzaezelX
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 years ago |