Commit History

Auteur SHA1 Bericht Datum
  marauder2k7 ea49af52a5 Update materialManager.cpp 6 maanden geleden
  marauder2k7 c025ea86b4 more cleanups 6 maanden geleden
  marauder2k7 a8d7664fc2 named target material reload clean 6 maanden geleden
  marauder2k7 1edfbcf447 fixes for reload and flush 9 maanden geleden
  Areloch 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 1 jaar geleden
  AzaezelX 645f88d4af emissive to recivesShadows 2 jaren geleden
  AzaezelX d23ee397e6 adds wetness 2 jaren geleden
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 jaren geleden
  AzaezelX e7403197c7 yell when warningmaterial is undefined 4 jaren geleden
  Areloch d06c99a088 Adds function to get material definition by mapTo usage 5 jaren geleden
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 jaren geleden
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 jaren geleden
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 jaren geleden
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 jaren geleden
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden