Commit History

Author SHA1 Message Date
  marauder2k7 bad9d9b188 final cleanup and fixes 2 months ago
  marauder2k7 e8d56ca987 render the search for the testtool 2 months ago
  marauder2k7 6d36e17d91 added navmesh tester tool 2 months ago
  marauder2k7 edf4d47be0 handle water verts 2 months ago
  marauder2k7 496e427d76 add radius controls 2 months ago
  marauder2k7 2df2cb5c15 off mesh connection tool 2 months ago
  marauder2k7 d1771756c2 updated drawmodes and rendering 2 months ago
  marauder2k7 30b9502e90 navmesh 2 months ago
  marauder2k7 80473e10b5 added first tool 2 months ago
  marauder2k7 ab83ecb591 make sure tilesize is in world units 2 months ago
  marauder2k7 d4d552e8e0 recast update 2 months ago
  marauder2k7 efbe5e90f5 virtuals removed 1 year ago
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 year ago
  AzaezelX a46bf3d7e5 uninitialized variables-navigation 5 years ago
  Azaezel d0e47ee1ee davmesh debug draw membervar cleanup 7 years ago
  Azaezel b0b39b5f83 mDirtyTiles changed from std::queue to a vector 9 years ago
  Areloch 11398bb04e Issue found with PVS-Studio: 10 years ago
  Daniel Buckmaster f42e12940c Navmesh load/save now uses builtin file abstraction. 11 years ago
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 years ago
  Daniel Buckmaster df2abed2c4 Added navmesh wrapper code and module. 12 years ago