Commit Verlauf

Autor SHA1 Nachricht Datum
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass vor 1 Jahr
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector vor 2 Jahren
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' vor 4 Jahren
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) vor 6 Jahren
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. vor 7 Jahren
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  LukasPJ 2029e3eb22 Make RenderPassManager call Parent::InitPersistFields vor 8 Jahren
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 9 Jahren
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. vor 9 Jahren
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. vor 11 Jahren
  thecelloman b4ea1123dc Remove Interior Object format (DIF) vor 12 Jahren
  bank d2700f881c Source changes needed for Linux build. vor 13 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren