Commit History

Автор SHA1 Съобщение Дата
  AzaezelX f633ef3a3d fill in the validated variables преди 7 месеца
  marauder2k7 9af22dc302 BUG: Probe baking look at matrix was wrong преди 9 месеца
  marauder2k7 f288ffccba cubemap baking fix преди 10 месеца
  Brian Roberts 29ba0439b7 Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions преди 1 година
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects преди 1 година
  marauder2k7 ce4d861658 Test PR for generating cubemap mips преди 1 година
  AzaezelX d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust преди 1 година
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format преди 2 години
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. преди 5 години
  Areloch 89128ce14a Post FX script file initialization преди 6 години
  Azaezel ebf3f2d971 reflector classvar cleanups преди 7 години
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel cc9955e102 unused variable cleanup преди 9 години
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes преди 9 години
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode преди 9 години
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view преди 9 години
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. преди 9 години
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 9 години
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device преди 10 години
  James Urquhart 3a457749ec Oculus VR DK2 Support преди 10 години
  Ben Payne 98e79f3aec Fix uninitialized member vars преди 11 години
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. преди 11 години
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency преди 11 години
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum преди 12 години
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering преди 12 години
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години