Commit History

Autor SHA1 Mensaxe Data
  AzaezelX f633ef3a3d fill in the validated variables hai 7 meses
  marauder2k7 9af22dc302 BUG: Probe baking look at matrix was wrong hai 9 meses
  marauder2k7 f288ffccba cubemap baking fix hai 10 meses
  Brian Roberts 29ba0439b7 Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions hai 1 ano
  AzaezelX 824b9a9cd5 fix dynamicCubemaps on objects hai 1 ano
  marauder2k7 ce4d861658 Test PR for generating cubemap mips hai 1 ano
  AzaezelX d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust hai 1 ano
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. %!s(int64=5) %!d(string=hai) anos
  Areloch 89128ce14a Post FX script file initialization %!s(int64=6) %!d(string=hai) anos
  Azaezel ebf3f2d971 reflector classvar cleanups %!s(int64=7) %!d(string=hai) anos
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Azaezel cc9955e102 unused variable cleanup %!s(int64=9) %!d(string=hai) anos
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes %!s(int64=9) %!d(string=hai) anos
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode %!s(int64=9) %!d(string=hai) anos
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view %!s(int64=9) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=9) %!d(string=hai) anos
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  Ben Payne 98e79f3aec Fix uninitialized member vars %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos