Commit Verlauf

Autor SHA1 Nachricht Datum
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes vor 1 Jahr
  marauder2k7 efbe5e90f5 virtuals removed vor 1 Jahr
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: vor 1 Jahr
  James Urquhart dad888f862 Fix compile issue with gcc/clang vor 2 Jahren
  James Urquhart d278aab929 Improve SceneContainer testing code vor 2 Jahren
  James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists vor 2 Jahren
  James Urquhart 596d13f9a4 Optimize container bin lookups vor 2 Jahren
  AzaezelX f4e6060b52 pathshape cleanups and callbacks vor 3 Jahren
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets vor 5 Jahren
  AzaezelX 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs vor 5 Jahren
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector vor 5 Jahren
  Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 vor 5 Jahren
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback vor 5 Jahren
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) vor 5 Jahren
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. vor 5 Jahren
  Areloch d840d52038 Added asset import logging vor 5 Jahren
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button vor 5 Jahren
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
  Areloch 70d85d2241 Begun hook-in of skylight into array vor 6 Jahren
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg vor 7 Jahren
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes vor 7 Jahren
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object vor 8 Jahren
  Areloch 70c154c7d3 Implement of the shader consts binding. vor 8 Jahren
  Marc Chapman fcce9be33c obj-select -- object selection functionality vor 8 Jahren
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. vor 9 Jahren
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 10 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren