Историја ревизија

Аутор SHA1 Порука Датум
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes пре 1 година
  marauder2k7 efbe5e90f5 virtuals removed пре 1 година
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: пре 1 година
  James Urquhart dad888f862 Fix compile issue with gcc/clang пре 2 година
  James Urquhart d278aab929 Improve SceneContainer testing code пре 2 година
  James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists пре 2 година
  James Urquhart 596d13f9a4 Optimize container bin lookups пре 2 година
  AzaezelX f4e6060b52 pathshape cleanups and callbacks пре 3 година
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets пре 5 година
  AzaezelX 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs пре 5 година
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector пре 5 година
  Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 5 година
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback пре 5 година
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) пре 5 година
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. пре 5 година
  Areloch d840d52038 Added asset import logging пре 5 година
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button пре 5 година
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
  Areloch 70d85d2241 Begun hook-in of skylight into array пре 6 година
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg пре 7 година
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes пре 7 година
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object пре 8 година
  Areloch 70c154c7d3 Implement of the shader consts binding. пре 8 година
  Marc Chapman fcce9be33c obj-select -- object selection functionality пре 8 година
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. пре 9 година
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. пре 10 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година