Commit History

Autor SHA1 Mensaxe Data
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes hai 1 ano
  marauder2k7 efbe5e90f5 virtuals removed hai 1 ano
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: hai 1 ano
  James Urquhart dad888f862 Fix compile issue with gcc/clang %!s(int64=2) %!d(string=hai) anos
  James Urquhart d278aab929 Improve SceneContainer testing code %!s(int64=2) %!d(string=hai) anos
  James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists %!s(int64=2) %!d(string=hai) anos
  James Urquhart 596d13f9a4 Optimize container bin lookups %!s(int64=2) %!d(string=hai) anos
  AzaezelX f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
  AzaezelX 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs %!s(int64=5) %!d(string=hai) anos
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector %!s(int64=5) %!d(string=hai) anos
  Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 %!s(int64=5) %!d(string=hai) anos
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback %!s(int64=5) %!d(string=hai) anos
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) %!s(int64=5) %!d(string=hai) anos
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=5) %!d(string=hai) anos
  Areloch d840d52038 Added asset import logging %!s(int64=5) %!d(string=hai) anos
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button %!s(int64=5) %!d(string=hai) anos
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch 70d85d2241 Begun hook-in of skylight into array %!s(int64=6) %!d(string=hai) anos
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg %!s(int64=7) %!d(string=hai) anos
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes %!s(int64=7) %!d(string=hai) anos
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object %!s(int64=8) %!d(string=hai) anos
  Areloch 70c154c7d3 Implement of the shader consts binding. %!s(int64=8) %!d(string=hai) anos
  Marc Chapman fcce9be33c obj-select -- object selection functionality %!s(int64=8) %!d(string=hai) anos
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. %!s(int64=9) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos