AzaezelX
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f633ef3a3d
fill in the validated variables
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6 mēneši atpakaļ |
AzaezelX
|
0d4221fa59
uninitialized and unused value cleanups
|
2 gadi atpakaļ |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 gadi atpakaļ |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
|
2 gadi atpakaļ |
Areloch
|
ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
|
3 gadi atpakaļ |
JeffR
|
cf8659735b
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
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3 gadi atpakaļ |
Robert MacGregor
|
22d6b4a1f1
* BugFix: Correct an accidentally removed line from clearing compiler warnings.
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4 gadi atpakaļ |
Robert MacGregor
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
|
4 gadi atpakaļ |
Areloch
|
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
4 gadi atpakaļ |
AzaezelX
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 gadi atpakaļ |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 gadi atpakaļ |
Lukas Aldershaab
|
db496fa0c4
Make terrain texture settings global, add dialog to painter
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4 gadi atpakaļ |
Lukas Aldershaab
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
4 gadi atpakaļ |
Lukas Aldershaab
|
4f472bf402
New terrain blending
|
4 gadi atpakaļ |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 gadi atpakaļ |
AzaezelX
|
411cd009f4
fix terrain compilation
|
5 gadi atpakaļ |
Lukas Aldershaab
|
f87dde254d
extra option for terrain block to disable the update of the basetexture
|
5 gadi atpakaļ |
Areloch
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
5 gadi atpakaļ |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 gadi atpakaļ |
Areloch
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
5 gadi atpakaļ |
Brian Roberts
|
67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
|
5 gadi atpakaļ |
chaigler
|
c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
|
5 gadi atpakaļ |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
5 gadi atpakaļ |
AzaezelX
|
c2e74f375a
uninitialized variables-terrain
|
5 gadi atpakaļ |
Areloch
|
c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
|
5 gadi atpakaļ |
Areloch
|
d8cc73f5a1
Added utility methods to AssetBase:
|
5 gadi atpakaļ |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
5 gadi atpakaļ |
Lukas Joergensen
|
e718841467
Eliminate DefineConsoleFunction
|
7 gadi atpakaļ |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 gadi atpakaļ |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 gadi atpakaļ |