Azaezel
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e23487b4b1
groundcover shadowvar cleanup
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7 years ago |
Azaezel
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 years ago |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 years ago |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 years ago |
DavidWyand-GG
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3be3cc6589
Fix GroundCover banking with camera
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12 years ago |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 years ago |
Daniel Buckmaster
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8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
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12 years ago |
Daniel Buckmaster
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027d5608bd
Added comment.
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13 years ago |
Daniel Buckmaster
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74bd05030d
Consider zoom when culling billboards.
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |