Commit History

Author SHA1 Message Date
  Azaezel e23487b4b1 groundcover shadowvar cleanup 7 years ago
  Azaezel 242a51eefe bounds to mBounds conflict avoidance 7 years ago
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 years ago
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 years ago
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 years ago
  DavidWyand-GG 3be3cc6589 Fix GroundCover banking with camera 12 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
  Daniel Buckmaster 8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 12 years ago
  Daniel Buckmaster 027d5608bd Added comment. 13 years ago
  Daniel Buckmaster 74bd05030d Consider zoom when culling billboards. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago