تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch 0dfad8f072 Merge pull request #2339 from Areloch/MountedCollisionsFix 6 سال پیش
  Areloch 6f5c215d9e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 6 سال پیش
  Marc Chapman 461e2b6534 Set contrsaints for Player Z rotation 6 سال پیش
  Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 سال پیش
  Areloch 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 سال پیش
  Lukas Joergensen 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 سال پیش
  Azaezel 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 سال پیش
  Azaezel 0079899281 new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 7 سال پیش
  Marc Chapman 31f1d27a49 player-look -- modified player head and arm control 8 سال پیش
  Marc Chapman 9682ba318b triggers -- exposes trigger states to other code. 8 سال پیش
  Marc Chapman 4b90b21d7d anim-clip -- sequence selection by afx effects 8 سال پیش
  Marc Chapman 442b200ef6 obj-select -- object selection functionality 8 سال پیش
  Marc Chapman 01340843b2 core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 سال پیش
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 سال پیش
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 سال پیش
  Areloch e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 9 سال پیش
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 سال پیش
  Azaezel 5e1b6cbc48 clang: trailing else 9 سال پیش
  Azaezel 5f5466d90d clang: consistent callbacks 9 سال پیش
  Azaezel 1ee127b753 more unused variable cleanups 9 سال پیش
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. 9 سال پیش
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 سال پیش
  James Urquhart e6159a590a Add basic support for showing openvr controllers and tracked objects 9 سال پیش
  James Urquhart ba91478fad Baseline working openvr code 9 سال پیش
  Duion 0336a681ab fixes footsteps missing when no impactSoundId 9 سال پیش
  OTHGMars 037ee82982 Player Mounting 11 سال پیش
  Anis 1286a517d5 Merge pull request #1497 from Azaezel/soundEnumExtendability 9 سال پیش
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses 9 سال پیش
  RoundedIcon 7924f056bd Fix for collision issues with scaled players 9 سال پیش