提交历史

作者 SHA1 备注 提交日期
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 年之前
  Masquara 970dd5c477 Reordering initialization methods #1912 8 年之前
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 10 年之前
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 年之前
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 年之前
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 10 年之前
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 年之前
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 年之前
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 年之前
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 年之前
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年之前
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 年之前
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前