Commit History

Author SHA1 Message Date
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 years ago
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 3 years ago
  Areloch 555c563b39 More updating of editor icons to assets 4 years ago
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 4 years ago
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 years ago
  AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 years ago
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 years ago
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
  Azaezel 13ce1a7441 corrects compilation errors on mac 6 years ago
  Areloch bb30de04f7 Merge branch 'development' into ConvexProxies 6 years ago
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 years ago
  Areloch b5dfdf1fbb Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Masquara 15f67015d3 Reordering initialization methods #1912 8 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago