Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 years ago |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 years ago |
Areloch
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813762c722
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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5 years ago |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 years ago |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 years ago |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 years ago |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 years ago |
Areloch
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6ade6f08ce
Updated Assimp
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 years ago |
Areloch
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b2fcd5e7fb
WIP corrections for drag-n-drop handling for cubemap and shape asset types
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6 years ago |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 years ago |
Areloch
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3fa7a0d4fa
Various fixes
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6 years ago |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 years ago |
Areloch
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14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
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8 years ago |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 years ago |
Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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9 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
Azaezel
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cc9955e102
unused variable cleanup
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9 years ago |
Areloch
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |