Commit History

Author SHA1 Message Date
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 years ago
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 years ago
  Areloch 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 years ago
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 years ago
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 years ago
  Areloch 6ade6f08ce Updated Assimp 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 years ago
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 years ago
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 years ago
  Areloch 3fa7a0d4fa Various fixes 6 years ago
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
  Areloch 14ae287c0c Bugfixes and improvements for the animation component and related asset behavior. 8 years ago
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 years ago
  Azaezel cc9955e102 unused variable cleanup 9 years ago
  Areloch 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 years ago
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago