Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 years ago |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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3fa7a0d4fa
Various fixes
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6 years ago |
Areloch
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60a29777fa
WIP updated UI
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6 years ago |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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6 years ago |
Areloch
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e83ec69292
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
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6 years ago |
Areloch
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82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 years ago |
AzaezelX
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6326147fca
invert surface.NdotV contribution for brdf texture lookup in keeping with authoring tool outputs
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6 years ago |
AzaezelX
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78a2a5c427
normal orientation debug lines (remmed)
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6 years ago |
AzaezelX
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80c9f35ee1
go back to using raw wsNormal with a few additional prep-lines for if that hasn't been made a var for that shader yet
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6 years ago |
AzaezelX
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ae752a04e8
remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times)
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6 years ago |
Areloch
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951594259f
Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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bac0b2e8df
Merge branch 'GameObjectExamples' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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7f37aced90
Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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ace58e2c28
Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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13fb5cd5b9
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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6 years ago |
Areloch
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4e9b9b4724
Merge pull request #2328 from Areloch/neverImportMat
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6 years ago |
Areloch
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5d1ff71525
Merge pull request #2324 from Areloch/TweakedguiTreeViewObjectHandling
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6 years ago |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 years ago |
Areloch
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ba2e9f1547
Merge pull request #2342 from Azaezel/volFogFix
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6 years ago |
AzaezelX
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432a927884
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP
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6 years ago |
Areloch
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446d094b03
uncommented a bit that was done up for debugging/testing
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6 years ago |
AzaezelX
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fccd2117cf
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP
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6 years ago |
Areloch
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bd170b5abe
WIP of forward probe scoring.
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6 years ago |
AzaezelX
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1094e22a0e
simgroup to scene conversions
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6 years ago |
Areloch
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 years ago |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 years ago |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 years ago |