提交历史

作者 SHA1 备注 提交日期
  JeffR f1f73e41bd Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. 3 年之前
  JeffR 7fe85ab7d5 Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader 3 年之前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 年之前
  AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 4 年之前
  Areloch 34f0f01cea Adds console function to compare file modified times 4 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  AzaezelX b9c207765e uninitialized variables-gfx 5 年之前
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 年之前
  AzaezelX 047a45c82d getChanelValueAt 'correction' 5 年之前
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 年之前
  Areloch 0c3fc59ccc Image format code tweaks. 7 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* 8 年之前
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 年之前
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 年之前
  James Urquhart da6bcbeb2b Improvements to openvr code 9 年之前
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  Robert Fritzen 171a24459f Remove namespace from header 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前