提交歷史

作者 SHA1 備註 提交日期
  Azaezel f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 年之前
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 年之前
  Anis fe5bf90153 Merge pull request #1102 from Azaezel/mipmap_emission 9 年之前
  Daniel Buckmaster 86e0e67496 Merge pull request #1352 from Areloch/PVS_Cleanup_807 10 年之前
  Areloch 5c688260d5 Issue found with PVS-Studio: 10 年之前
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 年之前
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 年之前
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 年之前
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  Robert Fritzen 171a24459f Remove namespace from header 12 年之前
  DavidWyand-GG bfec2dfd79 Fix texture and object console paths 12 年之前
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前