Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 gadi atpakaļ |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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6 gadi atpakaļ |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 gadi atpakaļ |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 gadi atpakaļ |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 gadi atpakaļ |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 gadi atpakaļ |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 gadi atpakaļ |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 gadi atpakaļ |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 gadi atpakaļ |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 gadi atpakaļ |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 gadi atpakaļ |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 gadi atpakaļ |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 gadi atpakaļ |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 gadi atpakaļ |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 gadi atpakaļ |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 gadi atpakaļ |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 gadi atpakaļ |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 gadi atpakaļ |
Azaezel
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453958234e
console conversion
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7 gadi atpakaļ |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 gadi atpakaļ |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 gadi atpakaļ |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 gadi atpakaļ |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 gadi atpakaļ |
Areloch
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5019478aad
begun adding uniform hooks
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8 gadi atpakaļ |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 gadi atpakaļ |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
Azaezel
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e475b3060b
won't need that any more after this
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9 gadi atpakaļ |