Areloch
|
336020c102
Adds the ability for modules to flag if they override existing objects during their creation.
|
il y a 8 ans |
Areloch
|
c91c900e19
Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
|
il y a 8 ans |
Areloch
|
2f88bdf865
Tweaked the no-levels-found popup messagebox to properly call the returnTo functionality to bump back to the appropriate originator gui.
|
il y a 8 ans |
Areloch
|
bd3af15260
Missed adding the postFXInit call to the main.cs.in file.
|
il y a 8 ans |
Areloch
|
9379fd79c5
Merge branch 'NewBaseGameTemplateFinal' of https://github.com/Areloch/Torque3D into NewBaseGameTemplateFinal
|
il y a 8 ans |
Areloch
|
9f171a42e7
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
|
il y a 8 ans |
Areloch
|
1788bee4f6
Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
|
il y a 8 ans |
Areloch
|
1520bc83b2
Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
|
il y a 8 ans |
Azaezel
|
f1d315d51a
adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group.
|
il y a 8 ans |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
il y a 8 ans |
Azaezel
|
4b1e2816a9
console spam cleanup
|
il y a 8 ans |
Azaezel
|
1458494b2a
applies mUseGroupCenter checks across the board
|
il y a 8 ans |
Azaezel
|
5e6826d9bd
fixes snap-to-terrain toggle not displaying it's initially saved-off state.
|
il y a 8 ans |
Azaezel
|
ebdd441833
adds a useGroupCenter var/button to allow folks to use non-itterative snapping, and defaults it to do so (maintains prior functionality envelope)
|
il y a 8 ans |
Francisco Montañés García
|
49130dbd71
Proposed fix for Issue #1951. Checked with IP4. IP6 should work as wel but not checked yet.
|
il y a 8 ans |
Azaezel
|
7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
|
il y a 8 ans |
Areloch
|
c2c34cdd5d
Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
|
il y a 8 ans |
Areloch
|
8684cd1a65
Merge pull request #1944 from GarageGames/development
|
il y a 8 ans |
Areloch
|
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
|
il y a 8 ans |
Areloch
|
b6cbac0a08
Merge pull request #1942 from Areloch/forestEditingFixes
|
il y a 8 ans |
Areloch
|
2db03e47e9
Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
|
il y a 8 ans |
Johxz
|
84f610f2f2
fix tabs vs space, fix net strikepoints
|
il y a 8 ans |
Areloch
|
3717e3b670
Merge pull request #1937 from John3/fixLightningWarningFlashes
|
il y a 8 ans |
Areloch
|
a987bb9523
Merge pull request #1939 from Areloch/StaticNetFuncFix
|
il y a 8 ans |
Areloch
|
73752ff061
Hotfix to re-add the prior static function fix for these functions that was accidentally removed.
|
il y a 8 ans |
Johxz
|
3cd82d9229
add strikeObject functionality feature
|
il y a 8 ans |
Johxz
|
381169c3c2
fix warningFlashes() of lighting
|
il y a 8 ans |
Areloch
|
8b4b467bff
Merge pull request #1932 from Areloch/cmake_cleanse
|
il y a 8 ans |
Areloch
|
87c9fce380
Merge pull request #1907 from elfprince13/osxDedeprecation
|
il y a 8 ans |
Areloch
|
8f420893eb
Merge branch 'development' into osxDedeprecation
|
il y a 8 ans |