Historique des commits

Auteur SHA1 Message Date
  Areloch 336020c102 Adds the ability for modules to flag if they override existing objects during their creation. il y a 8 ans
  Areloch c91c900e19 Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash. il y a 8 ans
  Areloch 2f88bdf865 Tweaked the no-levels-found popup messagebox to properly call the returnTo functionality to bump back to the appropriate originator gui. il y a 8 ans
  Areloch bd3af15260 Missed adding the postFXInit call to the main.cs.in file. il y a 8 ans
  Areloch 9379fd79c5 Merge branch 'NewBaseGameTemplateFinal' of https://github.com/Areloch/Torque3D into NewBaseGameTemplateFinal il y a 8 ans
  Areloch 9f171a42e7 Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. il y a 8 ans
  Areloch 1788bee4f6 Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure. il y a 8 ans
  Areloch 1520bc83b2 Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. il y a 8 ans
  Azaezel f1d315d51a adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. il y a 8 ans
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. il y a 8 ans
  Azaezel 4b1e2816a9 console spam cleanup il y a 8 ans
  Azaezel 1458494b2a applies mUseGroupCenter checks across the board il y a 8 ans
  Azaezel 5e6826d9bd fixes snap-to-terrain toggle not displaying it's initially saved-off state. il y a 8 ans
  Azaezel ebdd441833 adds a useGroupCenter var/button to allow folks to use non-itterative snapping, and defaults it to do so (maintains prior functionality envelope) il y a 8 ans
  Francisco Montañés García 49130dbd71 Proposed fix for Issue #1951. Checked with IP4. IP6 should work as wel but not checked yet. il y a 8 ans
  Azaezel 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. il y a 8 ans
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. il y a 8 ans
  Areloch 8684cd1a65 Merge pull request #1944 from GarageGames/development il y a 8 ans
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject il y a 8 ans
  Areloch b6cbac0a08 Merge pull request #1942 from Areloch/forestEditingFixes il y a 8 ans
  Areloch 2db03e47e9 Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action. il y a 8 ans
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints il y a 8 ans
  Areloch 3717e3b670 Merge pull request #1937 from John3/fixLightningWarningFlashes il y a 8 ans
  Areloch a987bb9523 Merge pull request #1939 from Areloch/StaticNetFuncFix il y a 8 ans
  Areloch 73752ff061 Hotfix to re-add the prior static function fix for these functions that was accidentally removed. il y a 8 ans
  Johxz 3cd82d9229 add strikeObject functionality feature il y a 8 ans
  Johxz 381169c3c2 fix warningFlashes() of lighting il y a 8 ans
  Areloch 8b4b467bff Merge pull request #1932 from Areloch/cmake_cleanse il y a 8 ans
  Areloch 87c9fce380 Merge pull request #1907 from elfprince13/osxDedeprecation il y a 8 ans
  Areloch 8f420893eb Merge branch 'development' into osxDedeprecation il y a 8 ans