Commit History

Autor SHA1 Mensaxe Data
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Daniel Buckmaster 2fbf6bdb9d Removed a space. %!s(int64=10) %!d(string=hai) anos
  Azaezel 9e935c417b rotAroundNormal mangling outcome -reverted %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes %!s(int64=11) %!d(string=hai) anos
  Azaezel a33e500b8d alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up) %!s(int64=11) %!d(string=hai) anos
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG ba81917392 Fix for ballistic projectiles not bouncing %!s(int64=11) %!d(string=hai) anos
  Lukas Joergensen eacbb47681 Removed indentation fixes. %!s(int64=12) %!d(string=hai) anos
  Lukas Joergensen 9bdeabf22c Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding. %!s(int64=12) %!d(string=hai) anos
  thecelloman b4ea1123dc Remove Interior Object format (DIF) %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos