rextimmy
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86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
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8 anni fa |
rextimmy
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46037622c9
D3DPER debug events for DX11
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8 anni fa |
rextimmy
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4857e89ca8
D3D11 fullscreen fix
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8 anni fa |
rextimmy
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48dc2551c4
GFXD3D11StateBlock improvements
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8 anni fa |
rextimmy
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983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
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8 anni fa |
rextimmy
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efab1299ca
DX11 multiple canvas support
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8 anni fa |
James Urquhart
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455aa99046
Add missing bracket
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9 anni fa |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 anni fa |
James Urquhart
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64b751a7c8
Basic port of code
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9 anni fa |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 anni fa |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 anni fa |