Histórico de Commits

Autor SHA1 Mensagem Data
  Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers há 9 anos atrás
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes há 9 anos atrás
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. há 9 anos atrás
  Azaezel 125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with há 9 anos atrás
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean há 9 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
  Azaezel 067caec4a4 docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives. há 9 anos atrás
  Azaezel cc618ce2e0 new method: ResetGFX(); há 9 anos atrás
  Cameron Porter 4c17d4bb49 Fix case sensitivity and Platform::fileDelete há 9 anos atrás
  Areloch 11398bb04e Issue found with PVS-Studio: há 10 anos atrás
  James Urquhart 3a457749ec Oculus VR DK2 Support há 10 anos atrás
  Ben Payne cadc390895 Fix leaked member var há 10 anos atrás
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. há 10 anos atrás
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. há 11 anos atrás
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. há 11 anos atrás
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency há 11 anos atrás
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} há 11 anos atrás
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change há 12 anos atrás
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options há 12 anos atrás
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx há 12 anos atrás
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
  DavidWyand-GG b32e7688c2 Side by side rendering há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás